![]() If an enemy is hit by Maul, then Fortify for 3% Base Life. Shapeshift into a werebear and maul Enemies in front of you, dealing 22% damage. In addition, Critical Strikes, while Grizzly Rage is active, increase your Critical Strike Damage by 10% for the duration. The duration of Grizzly Rage is increased by seconds. Gain % Damage Reduction while Shapeshifted into a Werewolf. The Earthen Might Key Passive also applies to your Storm Skills Lucky Hit: Up to a chance when dealing Lightning damage to overload the target for 3 seconds, causing any direct damage you deal to them to pulse additional damage to surrounding enemies. While Unstoppable and for 4 seconds after, you gain increased Movement Speed and can move freely through enemies. Lightning Storm Critical Strikes spawn 3 Dancing Bolts that seek enemies in the area dealing Lightning damage. In addition, kills Heal you for 10% of your Maximum Life. As a Dire Werewolf, you gain Movement Speed instead of Damage Reduction and a Spirit cost reduction bonus. Grizzly Rage now shapeshifts you into a Dire Werewolf. Your Core skills deal up to % increased damage based on your amount of Fortify. Lucky Hit: Damaging enemies with Earth Skills have up to a 5% chance to: Restore all of your SpiritĬause your attacks to be guaranteed Critical Strikes for 5 seconds.ġ0% if the target is Stunned, Immobilized, or Knocked Back Increases the amount of Fortify you gain from all sources by 5%.ĥ% chance when struck to Fortify you for 4% Base Life. Nature Magic skills deal 4% increased damage to Elites. Gain 8% Base Life as Fortify per second while Grizzly Rage is active. ![]() You are Unstoppable, while Grizzly Rage is active. Damage bonus is increased by 3% each second while in this form. Shapeshift into Dire Werebear for 12 seconds, gaining a 20% bonus damage and 20% damage reduction. Poisoned enemies take 10% additional Critical Strike Damage.Ĭritical strikes with Werewolf skills deal 8% of their base damage as Poison damage over 4 seconds. Increase the duration of Hurricane and Cataclysm by 5%. Lucky Hit: Your Storm skills have up to a 20% chance to make enemies Vulnerable for 1 second. Hurricane has a 15% chance of making enemies Vulnerable for 3 seconds. You gain 5% Damage Reduction for 6 seconds after using a Defensive Skill.įorm a hurricane around you that deals 134% damage to surrounding enemies over 8 seconds.Įnemies who are damaged by Hurricane are Slowed by 25% for 2 seconds. Increase your non-physical resistance by 5%. Passive: Powerful winds surround you, granting 10% non-Physical damage reduction.Īctive: The winds rapidly expand, Knocking Back enemies and dealing 15% damage.Įnemies who are Knocked Back by Cyclone Armor are also Slowed by 70% for 1.5 seconds.Įvery 10 seconds, Cyclone Armor intensifies, Causing incoming damage to grant you a 30% Damage Reduction for 2 seconds. Kills reduce the cooldown of Blood Howl by 1 second.īlood Howl also increases your Attack Speed by 15% for 4 seconds. Shapeshift into a Werewolf and howl furiously, restoring 20.0% of your Maximum Life. This bonus persists for 3 seconds after leaving Werewolf form. Your gain 3% Movement Speed while in Werewolf form. Your Core skills cost 5% more Spirit but deal 10% increased damage.Ĭritical Strike Chance against Close enemies is increased by 3%. Lightning Storm gains 1 additional lightning strike. The size of your Lightning Storm is preserved for 6 seconds after channeling. Storm Strike has a 15% chance to Immobilize all enemies hit for 2.5 seconds.Ĭonjure a growing lightning storm that deals X damage per strike and increases the number of strikes the longer it is channeled up to a maximum of 5. You Gain a 25% Damage Reduction for 3 seconds after dealing damage whit Storm Strike. From character builds and skills to lore and theories, we have it all covered.Electricity gathers around your weapon, dealing 20% damage to your target and chaining to up to 3 surrounding enemies, dealing 20% less damage each time it chains. Welcome to the un official Diablo 4 subreddit! This is the place for fans to discuss all things related to the highly anticipated fourth installment of the Diablo franchise. Helltides spawn roughly every 2 hours 15 minutes, then run for 1 hour.įor future approximations checkout D4Armory Hell Awaits World bosses spawn roughly every 6 hours. These times are live times - they will update every minute if new times are available.
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